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Topics appearing on this page:
Agility Explained
Agility Titles Attainable
Rules and Regulations for Agility
The GSDCA supports the promotion of sporting activities
such as Agility and Jumping. Below is an insight into the field of
agility.
agility explained
Agility titles
Agility trials test the dog’s ability to
negotiate various strange obstacles and its willingness to follow
instructions. It tests the handler’s control of the dog and their
ability to communicate the course requirements to the dog in a clear and
speedy manner. The whole course is negotiated at speed, and the dog must
negotiate each obstacle along the route. Every course is different. The
handler walks the course beforehand but the dog can not be pre-warned of
the order in which each obstacle must be taken. Faults result from
knocked bars, hesitating at an obstacle, missing a "Contact Colour" (a
safety condition) or taking an obstacle out of sequence etc.
To qualify, the dog must run "Clear" (no
faults) within the Standard Course Time. Novice Agility dogs need to run at
speeds of at least 2 metres per second ; Excellent at 2.5 mps and Masters at
3mps. Novice titles require 3 qualifications; Excellent require 5
qualifications and Masters need 7 qualifications.
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Jumping Dog titles
Jumping courses are similar to Agility
courses but do not include Contact equipment (such as Dog Walk, A-Frame,See-saw)
or weave poles. This means that (1) dogs still learning to weave, can enter
jumping trials and (2) the course times are therefore much faster. Dogs that
are really fast have a tendency to miss the Contact Colours, and therefore
get their Jumping titles before their Agility titles.
In addition to Agility and Jumping courses
there are currently 3 Games courses where titles can be earned – again in
Novice, Excellent and Masters grades. They are Gamblers, Snooker and
Strategic Pairs.
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Gamblers Dog titles
Novice Gamblers is an Agility course in
which each obstacle is worth specific points. (eg single jumps are 1 point
each, tunnels and tyres are worth 2 each, contact obstacles like A-Frame and
Dog Walk are 3 points while the hardest obstacle – 12 Weave Poles are worth
4 points). The handlers each choose their own course, according to their
dog’s ability, but they must amount a minimum of 20 points within 45
seconds. Then they have an additional 20 seconds to complete "The Gamble".
The Gamble consists of 4 or 5 obstacles which the dog has to complete in
order. BUT the handler must remain outside the "Exclusion Zone" (a line
marked 3 to 10 feet from these obstacles) so the handler needs to be able to
direct the dog from a distance. There are no faults in the first sequence.
It is tricky but fun. Excellent and Masters courses are similar but the dog
needs to accumulate more points in less time, and "the Gamble" is more
difficult.
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Snooker Dog Title
This course contains 3 "red ball" jumps plus
a selection of other obstacles with allocated point values. Each handler
chooses a route and directs the dog to take one Red jump first, followed by
one other obstacle, then again a Red followed by a "Coloured obstacle" etc
until 3 Reds and 3 coloureds have been attempted, then they race to complete
the final sequence of obstacles – in the order set by the judge. To qualify,
the dog must accumulate at least 10 points (Novice) plus complete the final
sequence in the Standard Course Time. The judge ensures that the Red jumps
are set at a distance from each other – and from the highest scoring
obstacles. To gain high points the dog must obediently run past lesser
valued obstacles, to reach the one selected by the handler. Again, Excellent
and Masters courses give less choice of obstacles and require more points,
in less time.
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Strategic Pairs
This course is designed for 2 dogs to be on the course
at the same time. They need to be sociable. The obstacles are numbered
in broken sequences so that each dog negotiates 1 or 2 parts of the
course, and each must wait for it’s turn.
(J Liston, Golden Jubilee Edition of Condensed History
of the GSD in Australia)
agility titles attainable
AD - Agility Dog
ADX - Agility Dog Excellent
ADM - Agility Dog Masters
ADO - Agility Dog Open
JD - Jumping Dog
JDX - Jumping Dog Excellent
JDM - Jumping Dog Masters
JDO - Jumping Dog Open
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GD - Gamblers Dog
GDX - Gamblers Dog Excellent
GDM - Gamblers Dog Masters
SD - Snooker Dog
SDX - Snooker Dog Excellent
SDM - Snooker Dog Masters
SPD - Strategic Pairs
SPDX - Strategic Pairs Excellent
SPDM - Strategic Pairs Masters
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ankc rules and regulations for agility
See ANKC Website
http://www.ankc.org.au/Rules.aspx
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